The Future Of Mobile Gaming? Not Mobile Games.

Posted by Doug Dyer on 01.26.2011

I’ve seen the future of mobile gaming and, well, sorry to say it has nothing to do with mobile games.  Oh sure, while mobile games will always have a place in the mobile gaming world, they will not be the primary revenue driver.  Not by a long shot.  In fact, in the not-too-distant future the primary revenue drivers in mobile gaming will actually be console, online, and PC games.  Not console, online and PC games repurposed and redeveloped for mobile devices, but actual console, online and PC games played on Xboxes and Alienware laptops.  Before the incredulous among you begin to write nasty comments, let me give you the play-by-play on how the time is fast approaching when mobile games take a backseat in the Read More

Happy Holidays from AFK Interactive

Posted by Doug Dyer on 12.23.2010
afk-interactive-pc-gamer-review

We wish everyone the best this holiday season and hope the New Year brings you all peace and prosperity. We are especially excited this holiday season that we received this wonderful gift from PC Gamer – a stellar review of our first product, Fallen Earth Mobile Companion App, which we want to share with everyone. We hope you’re as excited as we are for the New Year to arrive as we’re poised to launch our next mobile companion app in the coming weeks. That launch will be followed by what promises to be a tremendous year with the commercial release of AFK’s M4 Platform, and “connected mobile companion apps” become the most-expected new feature in every MMOG and social network game on the market. We Read More

How Amazon Will Own the Video Game Industry

Posted by Doug Dyer on 12.07.2010

Recently, we at AFK received a mass-email from Amazon asking us to sign an NDA so we could be brought into the loop.  We filled it out and are awaiting the incredible inside opportunity.  If moves like this don’t spell land grab, I don’t know what else would. That started me thinking a little bit more about Amazon and their place in the video gaming universe.  It didn’t take long for me to come to the conclusion that, well, Amazon wants to rule the gaming universe.  And guess what? They will.  Maybe sooner than anyone expected. In addition, they actually told me so a few weeks back when I spoke to two of many Amazonians charged with rebuilding their games business into the industry Gigantor.  Read More

Is the App Gold Rush Already Over?

Posted by Doug Dyer on 10.18.2010

In the mid-19th century, hundreds of thousands of people from around the world traveled great distances and endured unimaginable hardships to get to California and Alaska after hearing about “gold nuggets lying around on the ground for the taking.” Last week, while browsing Barnes & Noble, (the actual store, not the website….that’s right, no Nook) I saw a book entitled “Make Millions Developing iPhone Apps!” Subtitles told me that “very little cost and no programming skills or technical experience” were required for me to embark on this sure path to app wealth. Is developing apps the latest version of the Gold Rush? As I recall from elementary school history, when the world’s masses flooded to Sutter’s Mill and the Klondike, very few ever actually found Read More

Fallen Earth Mobile App Update

Posted by Dean Sauls on 09.28.2010

Icarus Studios, co-developer of the MMOG, Fallen Earth, and partner AFK Interactive, have announced the premium features for the Fallen Earth Companion App, enabling players to craft items and obtain full auction house and full in-game mail access all via their mobile device. With the new update players will now also have the ability to craft items, manage and complete their crafting queue. Buy and sell items at the Auction House. Send and receive in-game mail, including attachments Access to the Fallen Earth app premium features are available for all supported devices via the official Fallen Earth website (www.fallenearth.com) for a one-time charge of $9.99 (USD). Customers must have the Fallen Earth companion app, available from iTunes App Store, the Google Android App Store or Read More

Has Mobile Gaming Lost Its Way?

Posted by Doug Dyer on 09.17.2010

Last week a friend and well-respected recruiter in the gaming industry asked me to send over an updated resume for his files. Immediately I received a reply which counseled me that, if I’m ever back out into the job market, I’d need to remove the mention of “mobile” from my CV and find suitable replacement terminology. “Use terms like ‘apps’, ‘casual games’ ‘DLC’ and ‘social’ wherever possible,” he recommended. Having been a fixture in the mobile games space since the late ’90s, that would present a problem, and I felt relieved that I wasn’t currently seeking employment.  I still make my living in mobile gaming and, while I understand why there might be some mild aversion to the term “mobile,” particularly outside pure mobile-centric gaming companies, Read More

Real Life vs. MMOs: Disturbing Parallels

Posted by Doug Dyer on 09.17.2010

“My life is an MMO!” That’s the answer I got from a twenty-something employee of mine last week when I asked what the latest online game he was playing was. Feeling like he was about to go all William Gibson on me, I instantly turned to go, but he would have none of it. “It’s like, way back in the day, 2008 or so, I would get up in the morning, log a few hours of World of Warcraft or Eve or something, head off to work, grab a few more hours during my “lunch hour” (he actually did finger quotes and I tried to remember if he had started working for me by then), and really get in some serious grindage around eight at Read More